17 January 2020 @ 11:20 pm
REGISTRY ♔ KYRIAKOS  


LEGEND

= priority
= locked
✿ = regained


SIGNIFICANT POSITIVE

"....because we're friends."
"Goodbye, Sophia."
Freedom.
NEUTRAL POSITIVE

Pre-Euphoria childhood. (1)
Pre-Euphoria childhood. (2)
Shoeshines and paper routes. [memory #2]
Field trip to the amusement park. [memory #12]
Joining the Flock.
● "I'm sorry."
TRIVIAL POSITIVE

● A recovered heirloom.
Winning at cards. [memory #8]
SIGNIFICANT NEUTRAL

Day-to-day orphanage life. [memory #3]
● Mastering telekinesis.
● Mastering cryokinesis.
Saving Eleanor for the first time. [memory #7]
Survival and mercy.
NEUTRAL NEUTRAL

● Learning to play the guitar.
Learning to play piano.
SEX MEMORY: using and being used.
Great at parties. [memory #4]
Saving Eleanor for the second time.
TRIVIAL NEUTRAL

Fish-gazing. [memory #6]
SIGNIFICANT NEGATIVE

Arrival in Euphoria. [memory #5]
● Euphoria's decline.
● Forced splicing.
Programming. [memory #10]
NEUTRAL NEGATIVE

Being passed over. [memory #1]
● Realizing that the Flock is basically a cult.
Meeting Eleanor. [memory 9#]
Sophia explains their purpose. [memory #11]
● The amusement park.
TRIVIAL NEGATIVE

Clothing woes. [memory #??]
SKILLS

telekinesis [skill #1] STARTER
cryokinesis
empathy bond [skill #2]
● pain resistance
● durability
dirty fighting [skill #6]
instruments (guitar, piano) [skill #4]
card playing [skill #5]
formal dancing [skill #7]
household skills [skill #3]
alcohol tolerance [skill #9]
● marksmanship
drug resistance
aquaphobia
languages (japanese, german) [skill #8]
 
 
( Post a new comment )
[personal profile] formaliteas on January 9th, 2015 03:32 pm (UTC)
special | telekinesis
regained: starter skill
taken: starter skill
witnesses: N/A

The ability to manipulate and move objects with one's mind.

✿ content
● The smaller the object, the more dexterous is his control.
● The lighter the object, the greater the threshold of speed he can move it with.
● He has to be able to see what he's manipulating, or at least have a very clear picture of the object and its location in his mind.
— The exception is when it comes to rewiring electronics or manipulating the metal inside of locks, in which case he can mentally "feel" the inner workings.
● Using his power doesn't tire him unless he's operating outside the range of weight and/or speed that's comfortable for him.
— Throwing a small rock at a typical bullet speed isn't a problem, but trying to hurl a 150 pound person at even half that speed would be exhausting.
● As the weight of a manipulated object increases, the speed has to decrease to avoid strain.
— 65 pounds at 340 m/s is his weight and speed limit for manipulation that won't tire him.
— 66~150 pounds is doable without much difficulty but will wear him out over time, all the quicker if significant speed/force is involved.
— 151~180 will be a strain and quickly tire him right from the start.
— 181~199 is the absolute last threshold he can reach without causing himself serious internal damage.
— 200~215 can be achieved at the price of blowing out his brain like an old tire.
● The more aerodynamic an object is, the easier it is for him to propel it at high speeds.
● Concentration and control are vital components of being able to use his telekinesis effectively.
— If he's distracted or extremely distressed to the point of being unable to keep a handle on himself, the power will go haywire.


Edited 2015-02-18 02:30 am (UTC)
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